Tim Goll
Tim Goll
> My simplified idea would be to just make an entity for every item that grants the item on pickup/collision. You could probably create an entity and use its inputs...
your idea sounds solid. Although I'm not a mapper and can't say much about this. Maybe @NickCloudAT @Gensokian can provide some input here. I think @wgetJane also created maps in...
I do wonder why this happens though. On other maps the buttons did not have a hitbox. Maybe these buttons have so extra flags set.
https://github.com/TTT-2/TTT2/blob/master/gamemodes/terrortown/entities/weapons/weapon_ttt_binoculars.lua#L330-L333 In theory it is there, not sure why it isn't displayed then
Thanks for testing this, I'll close it then. I guess the original reporter had an addon that interfered with targetID
ahh, yes, minimal targetID. Maybe the current implementation isn't the best. Not sure how we could improve on this. Personally, I'm not a fan of having it there at all
Did this ever work in a previous version? I never used that feature, but I assumed the map maker has to set a flag on entities if they should allow...
> If we can't fix this, maybe we can at least get this info into the targetID for these doors? That way this would at least be less confusing Not...
ah, this is because of this line: https://github.com/TTT-2/TTT2/blob/master/gamemodes/terrortown/entities/entities/ttt_beacon.lua#L13 It should be `beacon_name`