Results 4 comments of Tim

@phil333 I faced synchronization problems with `ROSIntegration` but resolved them by setting `bSimulateTime` to false inside of my game instance (which is a child of `UROSIntregrationGameInstance`).

@AdronTech, I added a flag called `UseEngineFramerate` to `VisionComponent` which will update the RGBD topics every tick. I also recommend packaging your game / sim as in-editor runs have a...

@carlospereira179 the [Tick](https://docs.unrealengine.com/en-US/API/Runtime/Engine/GameFramework/AActor/Tick/index.html) method is called by the Unreal Engine when enabled via `bCanEverTick`.

Greetings Mathieu, We implemented your suggestion for reducing the detection range inside the `MarkerDetector`. At 4 meters we still experienced large TF correction jumps during localization. Thus, we experimented with...