TianZer
TianZer
Anime4KCPP supports VapourSynth: https://github.com/TianZerL/Anime4KCPP
If you want to learn how it work by python: https://github.com/TianZerL/Anime4KPython If you want to use it by python: https://github.com/TianZerL/pyanime4k
@Jules-A There is only one temporary texture can be used in HLSL of DirectShow based player, so it's not just CNN shaders that's hard to rewrite.
@yushengnan1 Just unzip it to any location, and edit the `mpv.conf`, it is same as using it on a PC.
@akash-258 You can upscale any videos you like, but it works best for anime.
@thexai > video resolution, render resolution, output resolution I have said that there was no scale, all 1080p, 100% point-to-point. I don't think this is a problem with the renderer,...
@thexai After more tests, I found that this does not only happen with hevc, but also with H264. Therefore, I suspect that all software decoders have this problem. It doesn't...
@thexai it's definitely not the point! Same in Nvidia GTX1660super or AMD vega8. This happens all of my PC with different GPUs: Intel HD4400, AMD Vega8, AMD 5700xt and Nvidia...
@thexai Debug log from AMD Vega8: [kodi.log](https://github.com/xbmc/xbmc/files/9552341/kodi.log)