Tiago S. P. Rodrigues
Tiago S. P. Rodrigues
@Deluze, I managed to make debug partially work with the following **launch.json** file: ```json { "version": "0.2.0", "configurations": [ { "type": "node", "request": "launch", "name": "Electron: Main", "runtimeExecutable": "${workspaceFolder}/node_modules/.bin/electron", "runtimeArgs":...
@bghgary I'm interested in testing this out and contributing as much as possible. Could you please advise me on what I should do to test the OpenXR API with Quest...
Thank you, @bghgary I'll try it this weekend
@ryantrem, thank you for this information... maybe an ANDROID_OPENXR option? I think it would make PicoVR 4 also compatible. I'll try first to adapt the android build to use OpenXR...
@bghgary @ryantrem I managed to compile the Android Playground and run it on the phone. Now I'm trying to run it on a Quest 2 device (**arm64-v8a**), but when trying...
@bghgary thank you, that was the problem (I'm trying to understand why it works for android_x86, as it needs to compile the same library... maybe because Android_arm64-v8a is longer than...
DIS seems fantastic and much better than u2net, it would be a great addition to rembg
+1 with this issue
@jsthind thank you for reporting. For now please use **Big Increments**. I'll check it ASAP
Hi @EllisonTravel thank you for reporting. I'll add @nicollassilva to this conversation to check what is happening