Hjalmar Gunnarsson
Hjalmar Gunnarsson
Found a bug: When the piston does not move a block during retraction, the event PistonRetractEvent will show an opposite facing compared to when it does move a block.
After further investigation this error seems to stem from something else. I can replicate this without messing around with pose-inheritance, that means something else is wrong. By using the actuall...
> That sounds good! But it seems as if this new node is already included in the [latest release](https://github.com/alicevision/meshroom/blob/v2023.2.0/CHANGES.md#main-features) ("New node to import known poses for various file formats https://github.com/alicevision/Meshroom/pull/1475")...
I did some testing on when the container refills occurs. - Happens when a player opens a lootable inventory when `nextRefill
- [ ] Fixed for MockBukkit#load(...) - [ ] Fixed for MockBukkit#loadJar(...)
Sorry for not responding sooner. I mainly just don't consider myself qualified enough for this. Have you tested the changes, does it work? Is it possible to remove reduntant code...
As this PR is dormant, I will self assign myself this issue. I guess adding tests for this?
> Could you give some guidance as to how we would call the constructor without having one of the parameters please? The method `PlayerMock#simulateBlockDamagePure()` is simply lacking enough informaation, it...
> I could try to implement this behaviour along with support for the SlotType enum to add more functionality to the simulateInventoryClick methods. Potentially in the structure of https://github.com/MockBukkit/MockBukkit/pull/972 ?...
There we go, I have now added hamcrest matchers for all relevant assertions I could find. Some things to be noted on what I have done: - Every class which...