FarLandsMod
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[Feature request] 64 bit offsetting
I've done the offsetting method in the farlands chronicles thing but I've always wondered why this mod only allows 32 bit offsetting, why not 64 bit? If it's possible in mcp it should be possible in forge right? It doesn't really take that long to do in mcp so it's not like 64 bit worldgen.
It would be possible, but it would take a long time because replacing ints with longs inside a method is very difficult to do in ASM, especially when there are so many files to change.