WidescreenFixesPack
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Splinter Cell: Pandora Tomorrow Cutscene Crashes
When playing Splinter Cell: Pandora Tomorrow, the cutscenes randomly cause the game to crash. Upon removing the widescreen fix, this doesn't seem to happen. This can easily be reproduced by starting a new profile and playing the first cutscene after that.
I can confirm this problem as well, however the main culprit is due to running the game in widescreen. Removing the widescreen pack but hex-editing the Core.dll file (which was the old way to get widescreen working) to run in 1920x1080 also causes the same issue.
I can confirm this problem as well, however the main culprit is due to running the game in widescreen. Removing the widescreen pack but hex-editing the Core.dll file (which was the old way to get widescreen working) to run in 1920x1080 also causes the same issue.
With more testing, I can definitely confirm it's due to widescreen. If I force a 4:3 aspect ratio, whether through the widescreen patch or even creating a custom 1440x1080 resolution for my PC, the cutscenes don't crash. Only in widescreen (at least in 16:9 which is what I tested) does it happen.
I can confirm this problem as well, however the main culprit is due to running the game in widescreen. Removing the widescreen pack but hex-editing the Core.dll file (which was the old way to get widescreen working) to run in 1920x1080 also causes the same issue.
With more testing, I can definitely confirm it's due to widescreen. If I force a 4:3 aspect ratio, whether through the widescreen patch or even creating a custom 1440x1080 resolution for my PC, the cutscenes don't crash. Only in widescreen (at least in 16:9 which is what I tested) does it happen.
Interesting. I certainly don't remember it crashing with the Core.dll hack in the past. I wonder if it's a compatibility issue with a Windows 10 update or something.
I can confirm this problem as well, however the main culprit is due to running the game in widescreen. Removing the widescreen pack but hex-editing the Core.dll file (which was the old way to get widescreen working) to run in 1920x1080 also causes the same issue.
With more testing, I can definitely confirm it's due to widescreen. If I force a 4:3 aspect ratio, whether through the widescreen patch or even creating a custom 1440x1080 resolution for my PC, the cutscenes don't crash. Only in widescreen (at least in 16:9 which is what I tested) does it happen.
Interesting. I certainly don't remember it crashing with the Core.dll hack in the past. I wonder if it's a compatibility issue with a Windows 10 update or something.
Definitely a Windows 10 Update, I think. The widescreen patch also had no problems with crashing before I tested recently.
I had done more testing, though, and noticed I didn’t crash if I set my RAM back down to 2133 MHz. At least for all the tests I’ve done, it never happened. I have no idea why. My RAM is rated for 3600 MHz, and if I set it back to that, it crashes. I, for the life of me, can’t figure out why. A friend thinks it may be some of the lingering DRM that the crack was imperfect on, and it doesn’t work well with recent Windows 10. Either way, it didn’t happen in the past, I can definitely say that.
I can confirm this problem as well, however the main culprit is due to running the game in widescreen. Removing the widescreen pack but hex-editing the Core.dll file (which was the old way to get widescreen working) to run in 1920x1080 also causes the same issue.
With more testing, I can definitely confirm it's due to widescreen. If I force a 4:3 aspect ratio, whether through the widescreen patch or even creating a custom 1440x1080 resolution for my PC, the cutscenes don't crash. Only in widescreen (at least in 16:9 which is what I tested) does it happen.
Interesting. I certainly don't remember it crashing with the Core.dll hack in the past. I wonder if it's a compatibility issue with a Windows 10 update or something.
Definitely a Windows 10 Update, I think. The widescreen patch also had no problems with crashing before I tested recently.
I had done more testing, though, and noticed I didn’t crash if I set my RAM back down to 2133 MHz. At least for all the tests I’ve done, it never happened. I have no idea why. My RAM is rated for 3600 MHz, and if I set it back to that, it crashes. I, for the life of me, can’t figure out why. A friend thinks it may be some of the lingering DRM that the crack was imperfect on, and it doesn’t work well with recent Windows 10. Either way, it didn’t happen in the past, I can definitely say that.
Okay, I don't know why it happened, but it seems like setting CPU Affinity to a single CPU fixed the problem for me. I haven't had a crash with any of the cutscenes yet when I did that. Can you test to see if that fixed it for you?
I would like to provide another update on this issue as while setting CPU Affinity to a single CPU does fix the cutscene crashing problem, it is not an ideal solution as the game stutters a lot due to the one CPU core maxing out. Attempting to run the game with just two CPU cores still elicits the crash. It's definitely to do with the widescreen mod (or just custom resolutions in general) as setting the game's resolution to the standard ones in the game without the mod doesn't seem to crash. I wonder if it would be possible to limit the cutscene resolution to them like cutscenes in Splinter Cell 1 which were all 640x480 only.
I would like to provide another update on this issue as while setting CPU Affinity to a single CPU does fix the cutscene crashing problem, it is not an ideal solution as the game stutters a lot due to the one CPU core maxing out. Attempting to run the game with just two CPU cores still elicits the crash. It's definitely to do with the widescreen mod (or just custom resolutions in general) as setting the game's resolution to the standard ones in the game without the mod doesn't seem to crash. I wonder if it would be possible to limit the cutscene resolution to them like cutscenes in Splinter Cell 1 which were all 640x480 only.
Honestly, I just resorted to downloading VLC media player and playing the cutscenes from the video folder after skipping them.
I just want to provide another update for this: I attempted to convert the cutscenes to something else and then back to Bink files, and they crash less albeit at noticeably lower resolution. So far, the best solution to this problem I've found involves using Process Lasso:
If I actually want to watch cutscenes is at the end of every level, I Alt Tab out of the game, go into Process Lasso, switch the CPU affinity to only 1 core, watch the cutscene, then when I'm at the loading screen for the next level, I Alt Tab back out and switch the CPU affinity to 2 cores. 2 cores is enough to run the game completely smoothly in my experience and then I can watch the cutscenes without crashing with one CPU core and then play the game with two cores. Alt Tabbing out and back into the game won't cause you to miss anything as the game will only start into the next level when you Alt Tab back. You can also attempt to watch a cutscene, and then switch CPU affinity to 1 core if it crashes, as the error message is still part of the application so you can set the CPU affinity before closing and restarting.
I still feel like the truly best solution, if at all possible, is to force the cutscenes to be played in 640x480 resolution. That did not cause any crashes when I forced the game to run in that resolution, but anything else higher cause it to crash. But I don't know if the Widescreen patch could be updated to do that.
Install latest dev build, create CrashDumps
folder, reproduce said crash and post all content of that folder here.
I still can't reproduce such crash.
Once that's done, try asi: SplinterCellPandoraTomorrow.WidescreenFix.asi.zip
Where should I create the CrashDumps folder? I will record a video reproducing the crash, though.
https://ufile.io/dpyy3or7
Here's an upload of that video. I was starting level 5 and it crashes on the Osprey cutscene.
I do want to reiterate that it's a General Protection Fault where the game application crashes. Would a CrashDumps folder pick that up? I'm also on Windows 11 if that makes any difference, as I did only notice this problem relatively recently as cutscene crashing didn't seem to occur that often before.
Where should I create the CrashDumps folder? I will record a video reproducing the crash, though.
Where the exe is located, video is not helping in any way. What about the build I posted above?
I tried creating a CrashDumps folder in system where the SplinterCell2.exe is located, but every time it crashes, no log is created there. I must be doing something wrong.
I did use the build you posted above and it still has the issue. The only way to resolve the issue right now is still either to limit the CPU core strictly to 1 or run the cutscene in 640x480 resolution. I do think a detailed log would be very helpful but I still can't seem to get one to occur anytime the game crashes with a General Protection Fault.
Then sorry, I can't provide more assistance than that.
I did use the build you posted above and it still has the issue. The only way to resolve the issue right now is still either to limit the CPU core strictly to 1
That's what that build is supposed to do.
What OS are you using? Also what settings are you using in Nvidia Control Panel? I wonder if something there could cause some issues.
I doubt it.
I don't want to jinx anything, but seems like if I set V-Sync setting in Nvidia Control Panel to "Fast Sync" rather than On or Off, the problem doesn't seem to be occurring. I've went through several cutscenes fully now without any General Protection Faults. I have no idea why this works or if it'll help anyone else having this issue, so I'm just writing it here for now so anyone else can try it. If the crashes return, I'll provide another update.
Another method I was attempting before, albeit not perfect, is setting the CPU core limit to 1, then limiting the game's framerate to 60FPS to reduce the load on the single CPU core as much as possible, and then set the Maximum Pre-rendered Frames to 8. That seems to smooth out a lot of the stuttering that comes from the one CPU core spiking to 100% usage, but it'll still have stutters fairly regularly. It's not an ideal solution, but it works if this one doesn't.
The other thing I wonder is if Fast Sync is working in conjunction with the Developer build files you sent, as I overwrote the old files so I only tested Fast Sync vs. normal V-Sync with the new files. It's odd, but it seems to be working and the game also functions smoothly at the moment. Again, I'll update if the crashes return and this was just some temporary fix, and I'd also like to see if anyone else having this problem could also try it out.
Bah, it was only a temporary fix, and now the cutscenes are crashing again on Fast Sync, too. I don't know why it temporarily fixed the issue, making me wonder if simply having different settings fixes the issue. But even then, that's kind of temporarily solving the problem at best before it manifests again. I did some scant testing where I turned off VSync entirely and that let the cutscenes I did play go through fully without crashing, but I imagine that's only temporary, too.
I imagine the best, most permanent fix would be to somehow have the cutscenes be 640x480 like Splinter Cell 1's cutscene and main menu, as I haven't had a crash with that yet.