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add max fps variable for The Saboteur

Open sa68ru opened this issue 2 months ago • 5 comments

Due to the fact that a bunch of animations and physics break at 360 fps, it was necessary to be able to set a lower fps

sa68ru avatar Oct 04 '25 02:10 sa68ru

Some online say that it breaks above 60 FPS

Framerate is also tied to certain in game destruction mechanics so if you have higher framerate than 60fps certain things will break.

Are we certain that 360 FPS is the right one?

Keith94 avatar Nov 16 '25 16:11 Keith94

Some online say that it breaks above 60 FPS

Framerate is also tied to certain in game destruction mechanics so if you have higher framerate than 60fps certain things will break.

Are we certain that 360 FPS is the right one?

When playing at 360 fps, the game was quite broken. So I had to make a patch to be able to set any fps that would be comfortable. I personally completed the game at 120 fps, but there were still bugs due to the high fps.

sa68ru avatar Nov 17 '25 17:11 sa68ru

I wanted to change that to a single FPSLimit = <> entry, but didn't get to it yet.

ThirteenAG avatar Nov 17 '25 18:11 ThirteenAG

Should set the default to 60 FPS, to avoid bugs, but let the user change it of course.

Keith94 avatar Nov 17 '25 18:11 Keith94

I just shared what I did and what I think is critical for those who want to play above 60 fps. You can close the PR and do as you wish.

sa68ru avatar Nov 17 '25 18:11 sa68ru