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Splintercell Blacklist fusion mods (change enemies in extraction mode)

Open CallMeADHDavid opened this issue 8 months ago • 5 comments

so the helmet dudes are annoying and i tried to tinker with the xml files to get rid of them is there a way to do this or am I out of luck on that?

CallMeADHDavid avatar Mar 16 '25 02:03 CallMeADHDavid

Edit them out in the xml, make sure the mode selected in the ini corresponds with the correct xml you're editing.

ThirteenAG avatar Mar 16 '25 02:03 ThirteenAG

so there's the enemy configs where I've removed all the helmet guys and i made sure ExtractionWaveConfigs = CustomConfig (my custom folder with the xml files) but now no enemies spawn, do i need to remove them from the wave config and replace is with another enemy? cheers

CallMeADHDavid avatar Mar 16 '25 02:03 CallMeADHDavid

I'm not sure, try setting the amount to 0 instead.

ThirteenAG avatar Mar 16 '25 02:03 ThirteenAG

so i did some more messing around and ive managed to make it so the enemies spawn now but when i kill all the enemies there theres still around 10 left that should spawn, which obviously are the helmet guys and they dont appear, if you got any suggestions amazing if not no worries ill keep working on it :)))

CallMeADHDavid avatar Mar 16 '25 03:03 CallMeADHDavid

Add more enemies of a different type, or change the total amount of enemies needed to progress. I don't remember exactly if this is exposed in the xml.

ThirteenAG avatar Mar 16 '25 04:03 ThirteenAG