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Splinter Cell Conviction FusionMod - Blacklist controls, stuck in Cover, in Coop

Open r3538987 opened this issue 1 year ago • 5 comments

Would say that while in singleplayer taking cover and exiting it, works quite well. But in coop there are situations when you get into cover, and you cannot un-glue yourself from item.

Only reliable way is to find "change cover" arrow, start it, and after that quickly take over controls. If there are better ways, would be nice to find out these.

r3538987 avatar Aug 18 '24 16:08 r3538987

I noticed that too, but didn't find a way to fix/avoid it. Also not quite clear under what circumstances this happens.

ThirteenAG avatar Aug 18 '24 16:08 ThirteenAG

SplinterCellConviction.FusionMod.zip

I simplified ini and the code a little bit, no idea if it will help, only way to tell is by testing, which I can't do now.

ThirteenAG avatar Aug 18 '24 16:08 ThirteenAG

With this build for some reason Blacklist controls doesn't hook up, and in result you end up with default ones. Plus it starts coop in 30fps, while previous ones usually had 60-62fps.

r3538987 avatar Aug 20 '24 18:08 r3538987

Don't use asi loader from this archive.

ThirteenAG avatar Aug 20 '24 18:08 ThirteenAG

True, with older loader everything loads as usual. During local coop play cover thing works same as in single player, great. Could be that with real person from remote location with some delay this behaves differently. Will be able to test such scenario later.

r3538987 avatar Aug 23 '24 17:08 r3538987