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New features and fixes for Max Payne 3

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AMD's new drivers really offer some amazing opportunities to improve the pre-rendered cutscenes by enabling AFMF frame generation, but it's only able to generate new frames in those cutscenes when...

To give an bit of context, and this will be copy-pasted from the REFramework issue report: > Simultaneously Controller+Keyboard/Mouse, Mixed Input (or Hybrid Input for newer Ubisoft gaames) for short,...

### I've made a list containing the remaining rather small issues in Max Payne 3, that could be eventually fixed in future versions: - **Camera panning delay in interactive sequences:**...

FMV cutscenes show bad scaling artifacts at resolutions >1080p and look very pixelated.

[As per Mouse-Sensitivity.com](https://www.mouse-sensitivity.com/forums/topic/5955-unsupported-max-payne-3/#comment-25621): Max Payne 3 has a Mouse Smoothing feature integrated into the Camera system, for those who who wanna calculate the pixel values (this becomes notable when it...

Can you add an option to hide health bar, ammo counts, and the bullet time bar that are usually on the lower part of the screen, but without hiding any...

Bumps [robinraju/release-downloader](https://github.com/robinraju/release-downloader) from 1.9 to 1.10. Release notes Sourced from robinraju/release-downloader's releases. Release Downloader v1.10 What's Changed Update README.md by @​robinraju in robinraju/release-downloader#680 Bump actions/checkout from 3 to 4 by...

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Bumps the submodules group with 1 update: [external/hooking](https://github.com/ThirteenAG/Hooking.Patterns). Updates `external/hooking` from `62d4ff8` to `961c83c` Commits 961c83c Update Hooking.Patterns.h See full diff in compare view Dependabot will resolve any conflicts with...

dependencies
submodules

It would be great if fixes for NYM mode were implemented in this project. The most severe issue with this mode is as follows: 1. Play NYM Hardcore 2. Reach...