Theoyeah-Engine
Theoyeah-Engine copied to clipboard
Add dave and bambi mechanics
What feature do you want to get added on the base engine?
Add Dave and Bambi events
List of events i want:
- [ ] Eyesores
- What are eyesores?
- [x] Press 7 do something
- Value 1: thing you want to it to do
- Value 2: duration of this event
- Value 3: specifications of the specified thing (Value 1)
- [x] Window move mechanic
- Value 1: x
- Value 2: y
- [x] Window pop-up event
- Value 1: title of the alert
- Value 2: text
- [ ] Wavy effect on Background
- I don’t freaking know how to do this, but I think you can do it with lua, and also with the Add Shader event
Wither talks: ok, I’m will going to create this in 15 days (aprox), meanwhile, I will specify the things that each event should have, and I’ll also add more events to this list, @Theoyeah, please, don’t close this
- [ ] fix null object reference when opening the game (mark this when fixed plz)
Before anything else, @PHGaming121, are you doing a Dave and Bambi mod?
Before anything else, @PHGaming121, are you doing a Dave and Bambi mod?
You might want to create a branch for his ideas, as i don't feel like adding it directly to the main branch
1st: eyesores are an type of an screenshader that u see in VS Strident Crisis mod (the colorful thing that appears in screen in some songs)
2nd i think the press 7 thing look like this
case of load song: type the song you want
case play video; type the name of the video u want
(textbox needed for this)
3rd window move mechanic looks like value 1 = x pos, value 2 = y pos
4th the window popup is exactly what you're doing
5th HOW DO I USE ADD SHADER??? (for wavy bg lol)
well... this is what i can do
and yes im doing a "private" D&B mod
basically, i want someone good at coding for porting the main mechanics of the Strident Crisis mod to PE 0.6.2 (want PE 0.6.2 because the scripts folder) If u can, plz add some of your engine to this port
https://github.com/Joalor64GH/Strident-Engine link of strident engine(basically the engine used for Strident Crisis mod)
more things u should add
list of events
press 7 event (i already send it lol)
Different noteskin for opponent and Boyfriend
No Ghost tapping(i know i can set it with the setProperty event), and a watemark text
From @PHGaming121:
more things u should add
list of events
press 7 event (i already send it lol)
Different noteskin for opponent and Boyfriend
No Ghost tapping (i know i can set it with the setProperty event), and a watemark text
![]()
Oh my fucking god, do I have to do that? Well, it will take some time
From @Theoyeah:
Before anything else, @PHGaming121, are you doing a Dave and Bambi mod?
You might want to create a branch for his ideas, as i don't feel like adding it directly to the main branch
What do you mean with that?
That we should create a different branch for it
That we should create a different branch for it
Yeah, but if we create a new branch, we’ll have to be refreshing it with the latest changes every time we commit, so why don’t we create a branch, and than merge it to the main one?
That's easy to update the branch, just a click and were done. Atf i can do it
ok, @PHGaming121, may i join to your mod please? i love dave and bambi
Im with it right now!
here you have it: https://github.com/Theoyeah/Theoyeah-Engine/tree/10--For-dave-and-bambi-lovers
it saying null object reference when i open the engine
@Wither362 how to fix this
@Wither362 how to fix this
Let me play it later and I will fix it, btw, give me a photo of the error it gives please
@Wither362 how to fix this
Let me play it later and I will fix it, btw, give me a photo of the error it gives please
here:
wtf
sooooo.... i see an new update on the code but..... same thing, it doesnt even open the game, just the saaaaame popup
idk what is happening and i need help with it