slang-shaders
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Seems like this could lead to some confusion: https://github.com/shader-slang/slang
In this shader preset (https://github.com/libretro/slang-shaders/blob/master/test/nonfunctional/gtu-famicom.slangp), the third pass' float_framebuffer setting doesn't seem to be honored (that is, float_framebuffer2, on the combFilter pass) In the Cg version, changing it to false...
If I try to #include this file: https://github.com/libretro/slang-shaders/blob/master/crt/shaders/crt-royale/src/tex2Dantialias.h in any shader, RetroArch crashes with this error: ``` [garbled mess]!Assertion failed! Program: C:\...\retroarch_debug.exe File: deps/glslang/glslang/SPIRV/SpvBuilder.cpp, Line 1756 Expression: isAggregateType(typId) || (getNumTypeConstitutents(typeId)...
crt/mame_hlsl.slangp shader11 is defined as: shader11 = shaders/mame_hlsl/shaders/lut.slang filter_linear11 = true I don't see this shaders/mame_hlsl/shaders/lut.slang in the repository. Is this missing?