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Bdat Editor Improvements

Open threethan opened this issue 4 years ago • 1 comments

I've modified the bdat editor with some improvements.

  • If a bdat fails to open with Game.XB2, Game.XBX will be used instead. If that also fails, Game.XB1DE will be used.
  • Arrays are now displayed as colon-separated values, and can be edited
  • Flags are now displayed as 'True' or 'False' and can be edited
  • UI layout has been changed a bit, you can now see the name of the file and table you are editing. A reload button has also been added

The code isn't the cleanest, but it should work without overlapping or breaking anything else.

threethan avatar Oct 21 '20 06:10 threethan

Thanks to @marcussacana the code is now much cleaner, and a basic translation tool has been added.

This only modifies the bdat editor part of XbTool and shouldn't modify any core functionality or conflict with more recent commits.

threethan avatar Sep 01 '21 01:09 threethan