TheZeldakatze
TheZeldakatze
I've changed out `#include ` with `#include ` as I don't know how else to replace it without using portaudio. If necessary though I'll have a closer look at the...
This should fix issue #6541 (duplicate data directory). It also creates a config file so the game runs in windowd mode instead of fullscreen which would clash with the system...
This should make the library run on Haiku (https://www.haiku-os.org/). The PR uses Haiku's own API. As Haiku has pthreads support in a different directory, I changed the makefiles of the...
hope I did it somewhat correctly this time. I'm pretty bad at making icons The game builds and runs on x86_gcc2 and x86_64. For some reason it crashes on exit...
This should make it possible to flash phones like the Samsung Galaxy Ace I (Gt-S5830I) that otherwise fail to set up an interface This should fix #278 , I was...
I've installed Nheko on a nightly build of Haiku (hrev57439) x86_64. It crashes on startup with an 'invalid Opcode exception'. When looking at the Debugger, the exception happens in __x86_rdseed...
This PR depends on #9780 For some reason the mouse pointer inverts the pixels in it's rectangle, which does not happen in 1.0
haikuporter always generated package_x86.patchset files. Now it should always use the basename so you don't have to manually rename the patchset files
I've finally did some work on the abaddon port, which is an alternative discord client written in c++. Currently there is no sound support, however I'd guess that it could...