Modern item drop
The SMBX 1.3 item drop feature is limited to spawning from the item box. This is painful in resolutions much bigger than 800x600.
It could be nice to try making the item drop from directly above the player (but how can we animate that smoothly?). I'll experiment with this some before the 1.3.7 release.
Interesting feature)))
Be careful with this feature. Some levels are designed to filter away item box contents via locking Mario in a small space then auto-drop reserve item, when it`s unreachable.
An example: the boss fight at the "Dream gardens" level of "2k15 Summer Takeover".
If we have item drop, I think the smoothest animation choice would be to:
- Have the normal drop item sound play
- Animate the item sliding from the box to above the player's position
- Drop the item as usual
- Possibly smoothly decelerate the item as it reaches it's target position
If the player is able to touch the item at any point during this, they should be allowed to collect it as normal.
Thanks to Alucard and Wohlstand for the warning. Here's a possible strategy:
- In modern mode, always place the item directly above the player, except during cutscenes (then, use the item box)
- In classic mode, always use the item box
This would very slightly alter the strategy of the item box during modern mode, but it shouldn't disrupt cutscenes, and would greatly simplify the player experience in multires and multiplayer.
How does that sound to everyone?
I'll start with Krissy's suggestion for the animation, but we can discuss that further after I have a mockup.
So how about the future "Wonder" style item balloon mechanic (with Lua)?
That might be supported, or might not. I'm not certain yet. Unlike in X2, it's not intended for Lua to fully alter TheXTech's gameplay logic. (Our first Lua capabilities will be creating new NPCs and player abilities.)
That might be supported, or might not. I'm not certain yet. Unlike in X2, it's not intended for Lua to fully alter TheXTech's gameplay logic. (Our first Lua capabilities will be creating new NPCs and player abilities.)
So this is conjectural, it's too early to speak about Lua. I'm sorry...
Dont forgot to consider weird tricks that imply Item Box like:
Changing the item box position could cause some new cheats or make the classic ones impossible
That's a good example. I think this is a great reason for the classic mode / modern mode split on this feature.
Do other people agree that it's acceptable if the ability to hang in the air using the item box is lost in modern mode?
That's a good example. I think this is a great reason for the classic mode / modern mode split on this feature.
Do other people agree that it's acceptable if the ability to hang in the air using the item box is lost in modern mode?
I don't think I've ever once done this for any practical purpose, so I'm okay with it being lost in Modern Mode ^^
This feature is now enabled by default in the Config Branch for testing. Please let us know if you like this implementation on the WohlSoft Forums here: https://wohlsoft.ru/forum/viewtopic.php?f=5&t=4827
This feature is now enabled in Modern Mode in current development builds. Any feedback or suggestions would be very welcome.
Test works...
So i tested it, and it allows the player to reach the power-up where normally would be unreachable. However looks like this "cheat" was expected.