TheXTech
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Exit spheres are hardcoded to be unaffected by gravity.
Describe the issue
Title says all, Even text config does not work. Affected NPCs ID 41 and ID 16
Example Case
https://disk.yandex.ru/d/mNs1zSnD5YLZiw
Recording
Additional context In Moondust Alpha, those NPCs fall by default.
Very possible it's a vanilla bug...
It's vanilla bug:
https://user-images.githubusercontent.com/6751442/186741089-00e81467-1a1c-4f3d-9d94-292644a0ed78.mp4
Peculiarity, actually. After all, Stars and SMB3 Exits don't fall either.
Peculiarity, actually. After all, Stars and SMB3 Exits don't fall either.
The SMB2 Crystal Ball and SMB3 Boss Orb are intended to be affected by gravity in their respective games of origin tho, afaik
The SMB2 Crystal Ball and SMB3 Boss Orb are intended to be affected by gravity in their respective games of origin tho, afaik
Could be, but doesn't really matter. This change in SMBX64 is too minor to be considered a bug.
Bug is more for stuff that can make a Player's life hard. Not for small details that happen to differ from the source material.
Could be, but doesn't really matter. This change in SMBX64 is too minor to be considered a bug.
I wasn't disputing the peculiarity label :P
I'd like to see an option for it to be more accurate myself, but don't really see it as too much of a concern, personally.
Hmm... I consider it as a bug, if only because it should be expected that they would fall since the NPCs are assigned gravity when Boom Boom and Birdo drop them.