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A Minecraft plugin designed to recreate the Call of Duty Zombies game mode!

Results 48 Call_Of_Minecraft-Zombies issues
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Could not pass event EntityDamageByEntityEvent to COM_Zombies v2.3.177 java.util.ConcurrentModificationException at java.base/java.util.ArrayList$Itr.checkForComodification(ArrayList.java:1013) at java.base/java.util.ArrayList$Itr.next(ArrayList.java:967) at comzombies-Universal-2.3.177.jar//com.theprogrammingturkey.comz.game.Game.nextWave(Game.java:548) at comzombies-Universal-2.3.177.jar//com.theprogrammingturkey.comz.spawning.SpawnManager.removeEntity(SpawnManager.java:155) at comzombies-Universal-2.3.177.jar//com.theprogrammingturkey.comz.game.Game.damageMob(Game.java:1297) at comzombies-Universal-2.3.177.jar//com.theprogrammingturkey.comz.listeners.EntityListener.damage(EntityListener.java:112) at com.destroystokyo.paper.event.executor.asm.generated.GeneratedEventExecutor2381.execute(Unknown Source) at org.bukkit.plugin.EventExecutor$2.execute(EventExecutor.java:77) at co.aikar.timings.TimedEventExecutor.execute(TimedEventExecutor.java:77) at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:70)...

I hope to support ItemsAdder so that I can make better gun appearance

Not all of my Chinese players can speak English, I hope to add multi-language support, I am willing to contribute Chinese file thank

* Fix sign text corrupts. Do not pass `org.bukkit.block.Sign` around since there is no guaranty that it is valid after `org.bukkit.block.Sign#update()`. * Fix thread-safety issue with `onPlayerChat`. * Fix gun...

Since lately there are some discussions about needing features or improvements and we like to have a good overview of which parts that we can work on, I will like...

Hello me and some other players on my server was trying to play zombies as long as we can but we figured out that after round 10 there wont spawn...

Hello, im using your plugin on 1.20.2 which works perfect. But **after a zombies game** (if you leave the game or die) **the prefix in the tablist is just white...

Sometimes when a weapon is reloaded by mistake when you have maximum ammunition, it takes away the bullets you had, for example: 8/90 reloading 8/82

Make door creation similar to barrier creation with a per block system as it would allow for doors to be created that open 2 paths rather than just the one...

enhancement
Fixed In-Dev