SMZ3Randomizer
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Tracker presents: a casual standalone version of the Super Metroid & A Link to the Past Crossover Randomizer with built-in automatic item tracking and Twitch integration
This switches over the windows build to the cross platform version.
In the `v9.7.4` tag, `MsuModule.TimerOnElapsed()` calls `GameService.TryCancelMsuResume()` when the MSU packs get shuffled. That function in `MsuModule` no longer exists, so nothing calls `TryCancelMsuResume()` any more. Reproduce by entering a...
Updated to the latest RC version under Windows 64-bit, but when attempting to connect the autotracker, SNES9x-rr responds with "Failed to open socket:connection refused" and *severe* lurching. Nothing has changed...
I was thinking about other stuff we could do with custom ASM and Matt suggested that Tracker could auto-track Pegworld. I found some RAM values via this project and some...
We've got a few bits of code that do the similar action of searching a `Dictionary?` value for the highest key that is less than or equal to a target...
The logic for "Missile (Hi-Jump Boots)" doesn't require having bombs to get out, leading to a dead-end. The logic for the actual Hi-Jump Boots room appears to be correct. Cover...
Some rooms in Super Metroid are lacking MSU support entirely, and other rooms would benefit from having a dedicated track. ### Missing: - [ ] Ridley Tension - [ ]...
I was playing a multiworld with a friend using the Async/reconnect toggle He got the moon pearl and several other items for me, I received them but then got a...
# Graph-based Logic (a modest proposal) Let's organize some thoughts and concepts before we fall down a rabbit hole! ## What do we have now? Right now, we have what...
Add some quality-of-life features from ALTTP's GBA port. This isn't everything, and I haven't checked if any of these are already implemented, but I'm listing everything I think is worth...