TheTechnician27
TheTechnician27
I haven't the slightest idea why I can't reproduce this, but link suggested I try: I've capitalized the file extensions, and the line `Failed to open NVM file '/path/to/blahblahblah.nvm' for...
> > is this still an issue on latest nightly ? > > It still does. Whenever I load a savestate, the second number after the slash symbol isn't updated,...
After going way too deep into this rabbit hole, I believe I've fully resolved this with #10793.
Currently, I am unable to reproduce the 'Both slots must have a card selected to swap' error. However, yes, they are greyed out and unable to be changed in any...
> I don't think this warrants a meta issue, likely none of the broken games are using the same rendering techniques. I would stick to individual issues. From what I've...
> This is not the correct fix. The input recording state is owned by the EE thread, the overlay is drawn on the GS thread. It is a race. >...
> I've briefly discussed it with Kam, the most straightforward way would be to have a struct, or string with the relevant information you want displayed, keep a copy of...
 I'm just about done; I just need to test to see a) if this works consistently, and b) if I can get that global frame counter in parentheses under...
So whereas is_recording, filename, current_frame, total_frames, and undo_count will absolutely not race here, the g_FrameCount is still a race because it's decoupled from g_InputRecording. So the value in parentheses will...
I couldn't take it; I cracked; I fixed everything. I wanted to play in the sandbox and fell into a sinkhole. This fully resolves #8128. 1) The current frame count...