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Stealthed things are visible to the enemy on spawn for a brief moment

Open xezon opened this issue 3 years ago • 7 comments

Stealthed things are visible to the enemy on spawn for a brief moment. For example China mines can be seen after research completion just long enough to know there are mines.

xezon avatar Jul 17 '22 09:07 xezon

I think this is intended, not a bug Leave it as it is

MTKing4 avatar Jul 17 '22 12:07 MTKing4

Nothing is intentional in this game.

xezon avatar Jul 17 '22 12:07 xezon

That's just how Stealth delay in the stealth module works. You can give them a stealth delay of 0, but then they will instantly disappear once a scan is finished (which I guess is not that much of a problem for mines)

ZekeDlyoung avatar Jul 20 '22 02:07 ZekeDlyoung

Whats the exact name of Stealth Modules?

xezon avatar Jul 20 '22 04:07 xezon

The module is named StealthUpdate.

The issue is, that China mines already have a StealthDelay of 0, yet apparently are still visible to the enemy for a few frames.

This seems to be an engine issue. Any unit with StealthDelay > 0 on the other hand should be visible while they leave the factory imho.

commy2 avatar Jul 20 '22 06:07 commy2

I wonder if a negative StealthDelay value would magically change anything.

xezon avatar Jul 20 '22 06:07 xezon

Brooks:

USA Spy Drone is briefly visible when being placed

xezon avatar Nov 06 '23 10:11 xezon