USA Pilot has non-functional Chemical Suit upgrade and crashes the game
USA Pilot has non-functional Chemical Suit upgrade.
GeneralCamo:
I may have figured out a method to grant Pilots the benefits of Chemical Suits. Use a different upgrade, that spawns a decal under the pilot and grants them an armor boost. That upgrade is granted by an object that is spawned from the strategy center when Chemical Suits is researched. This avoids the issue with
ArmorUpgradecrashing the game withUpgrade_AmericaChemicalSuitswhen a vetted pilot spawns. The only side effect I can see is that due to how these decals would work (FS_FAKE), the chem suit decal on the pilot would not be visible to enemy players.
Crashes the game when a vetted infantry spawns from a vehicle:
Behavior = ArmorUpgrade ModuleTag_Armor01
TriggeredBy = Upgrade_AmericaChemicalSuits
End
Does not crash the game:
Behavior = ArmorUpgrade ModuleTag_Armor01
TriggeredBy = Upgrade_DifferentOne
End
I think this should be implemented. I also don't think it's a major issue. Pilots are definitely intended to benefit from the upgrade since they have the upgrade cameo for it.
When does the crash manifest? Research Chemical Suits and then kill a promoted vehicle?
Yes. When Pilot with decal emerges from promoted US vehicle.
Ok I just realized that Chemical Suits is disabled on Pilot in retail. So luckily this crash will not occur. Therefore this is not a big deal.
that's what i thought, cause i've never seen this crash occur before
The OP explains it.