Stealth units and buildings are undetectable while in disabled state.
Stealth units and buildings are undetectable while in disabled state.
- Stuff detected before the EMP hits will remain visible.
- Stuff which was stealth at the time will remain hidden and unselectable (players can only see the EMP sparks on them).
There is a solution: EMP would reveal all disabled units and buildings on impact, so this bug fix is also going to affect gameplay, making the EMP more effective. Example of effect on gameplay - a stealthed Scorpion hit by EMP will be undetectable and unattackable by units without damage radius such as Quads (force-firing being useless). If the proposed change is pushed, the Scorpion will lose its stealth when hit by the EMP and be targetable by Quads. Discussion is needed.
I've attached some screenshots and a test map. There is an EMP Pulse power, which you have to launch at the enemy within the blue-textured borders. You have a Sentry Drone to test detection and a Quad Cannon to test against the Scorpion tank.
Test map: !EMP_SLTH_TEST.zip NOTE: The map is currently not compatible with the patch because of the scaffold building exploit fix - it works with official 1.04.
