Fix: Model issues with Scorpion tank
1.04
- Chassis is not deformed when damaged, unlike Scorpion in CCG
- Some parts on the turret and barrel use undamaged texture
this patch
- Chassis uses deformed model from CCG
- All undamaged textures have been replaced with the damaged versions
changes
ini configuration
- use correct muzzle flash when scrapped up
- fix recoil animation only played for every second shot
UVLiteTank
- both muzzle flash (basic and upgraded gun) now are visible from any side
UVLiteTank_D
- both muzzle flash (basic and upgraded gun) now are visible from any side
- barrel, missile racks and turret shields now use the UVLiteTank_D.dds texture
- Chassis is replaced with the deformed chassis from CCG
UVLiteTank_D1
- threads no longer turn
Did you remove Basic_Sphere from the file?
Also, I suggest to save blend file with compression. Then it is much smaller.
https://blender.stackexchange.com/questions/45664/how-do-i-reduce-my-file-size
I don't see any basic spheres in the model.
Also, I suggest to save blend file with compression. Then it is much smaller.
👍
Nice. Do you plan to append D1 fixes to this pull too?
ye
Nice. You can also fix the muzzle flash bugs in all Scorpion models (Two Sided).
Basic Sphere is present in all of the 3 .blend files
Basic spheres deletes. All lgtm now. Ok to merge?
I think it's fine to use Blender plugin now as long as import is used on models without sections that contain multiple textures (such as the Scorpion tank).
I would prefer holding off merging blend files until we have made pass on W3D to blend situation (Mod Builder).