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Add: Fire Visuals For Aflame Units

Open xezon opened this issue 3 years ago • 10 comments

  • old PR #526
  • ref #482
  • [x] USA vehicles
  • [x] China vehicles
  • [x] GLA vehicles
  • [ ] Civilian and misc vehicles
  • [x] ~~buildings?~~ Buildings already handle AFLAME status via FireS/M/L hard-coded bones.

xezon avatar Sep 04 '22 08:09 xezon

group of aflame quads performance test

https://user-images.githubusercontent.com/83613147/136849408-17a321b2-4c63-4bf8-b2bc-f693efec330e.mp4

xezon avatar Sep 04 '22 08:09 xezon

I tested it on Quad. My thoughts:

  • Idea is good
  • Fire effects last too long
  • Small fire balls do not look good when driving
  • Multiple particles can be costly

I suggest to

  • Reduce particles count
  • Reduce particles life time
  • Use larger particles to blend better when driving

Perhaps use a bigger fire and smoke at the center of the vehicle, or one at the front + back.

xezon avatar Nov 06 '22 11:11 xezon

Fire effects last too long

The effect is removed immediately when the vehicle stops losing health.

commy2 avatar Nov 06 '22 12:11 commy2

Ah okay, when it is linked to actual damage duration, then that duration makes sense. Is quite long.

xezon avatar Nov 06 '22 12:11 xezon

Done for the base factions.

We need a map with all the civ vehicles (Crush test has no player controllable flamer).

Buildings already burn when damaged and AFLAME: engine creates larger fires and less smoke at FireS/M/Lxx memory points while burning.

Base defenses lack these, so I recommend to at least add the flame to Tunnel/Stinger/Patiot/Fire Base/Bunker/Gattling/Prop Tower and Demo Trap.

commy2 avatar Aug 12 '23 14:08 commy2

Would it perhaps be possible to put the flames at custom positions on the chassis so that the fire does not spawn from below the vehicle? The flame underneath vehicles does not look optimal in my opinion.

shot_20230812_183708_3

xezon avatar Aug 12 '23 16:08 xezon

z-Positions of the fire now editable in INI. Should look better now. Can be fine tuned for each unit.

commy2 avatar Aug 23 '23 22:08 commy2

The fires are too intense for my liking. I have made a pass on them.

I have used InfernoCannonFire and DragonTransitionFire as references.

Before

shot_20230824_165825_3

After

shot_20230824_181444_1

xezon avatar Aug 24 '23 16:08 xezon

Flamed aircraft appears to produce no fire

shot_20230824_170011_4

xezon avatar Aug 24 '23 16:08 xezon

I haven't added it to aircraft or civilian cars yet. It may also need to be added to base defenses.

commy2 avatar Aug 24 '23 17:08 commy2