Nikolay Baklicharov
Nikolay Baklicharov
@david-furminieux I've opened a PR which will fix your issue - #813 @HowardHinnant Even though you are not recommending the CMake usage, it is really handy when it comes to...
I think Microsoft should just create a redist package for ICU which can be installed on older systems, but to also offer that package as Windows update. I don't think...
@CaseyCarter @StephanTLavavej Sorry to bug you again regarding this issue, but I think it is very important if you really want to state a complete C++20 support. Throwing exceptions on...
My proposal(as this is only source breaking thing) is to make a preprocessor define(documented), which people would be able to use to restore the non-conforming behavior so the migration would...
@cpplearner Sorry, not sure how I missed that.
@pratikpc Yes, we build our software for UWP too. But anyway, In one of the compiler updates, they've fixed the compatibility with C++20 and C++/CX.
ABI doesn't really matter for the HLSDK, because all the interaction between the engine and the game are via pure C calls, which have standard ABI and the version the...
By looking at the Beast dependencies, even if Boost becomes modular, it would still require quite a lot of stuff: ``` target_link_libraries(boost_beast INTERFACE Boost::asio Boost::assert Boost::bind Boost::config Boost::container Boost::core Boost::endian...
@ashtum If I would spend effort when I have free time in making the library to be like `ASIO` in Boost compatibility regard, will the PRs be welcomed? Of course...
Even if boost becomes modular, you are still using quite a lot of it. I don't plan to target C++11. Perhaps C++17. Older C++ versions will be only supported by...