unityserializer-ng
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Material serialization broken
Material serialization seems to be broken. I can serialize other things fine but when I make a change in a material, save and load it will go to some kind of zero state. Loading an older save doesn't change anything. If it's just my stupidity please help me.
I will look into it once I get back home later.
I remember that I encountered a bug in Unity that caused changes to Materials to not apply when using scripts. If this turns out to be the cause here, I'll create a bug report and hopefully it'll be fixed.
Okay, I've made a bug report. Now it's time to wait.
For reference: The workflow for storing materials has changed since the old Unity Serializer was rather inflexible. When you're done, you now have to open the Wizard, navigate to the Materials tab and run the code generator. It will scan your project and hard-code all the information for you.
It is strange that I dont encounter this problem. There is a problem with lightning (caused by bug in unity editor) but not with materials themself. Have you tried to download standard shaders and to import them to your project? Then you have to run that material detector from the Serializer Wizard. Btw I`ve discovered old Serializer documentation here: http://web.archive.org/web/20141204173930/http://whydoidoit.com/unityserializer/getting-started-guide/
No, I haven't. Maybe that will work.