Wormbo
Wormbo
This will be fixed with the next Zeta release. A corresponding pull request was merged already.
Interesting find. We should probably switch to attributes for the speed boost, like the step-up boost is already handled. Same likely goes for the jump modification, which also sets player...
I believe the plan is to stick with 1.20.1 until we replace Forge with Neoforged, which might only happen for 1.21.
The thing is, the gaia fight music isn't an ambient music like the vanilla dragon fight music. It plays directly from the beacon, as if it was a jukebox, so...
In that case, a proper implementation would need to upgrade the music to stereo again (because non-directional mono music is weird, IMHO) and hook into the situational music logic to...
It looks like Create figured things out on their side. We will not add a workaround for a conflict between two other mods.
This probably requires a mixin for `AbstractClientPlayer`, injecting logic into `getFieldOfViewModifier()`. I wonder what would be the better way to do this, from a compatibility point of view: - Redirect...
For that particular implementation we might need MixinExtras. I'm not quite sure if the implementation would be compatible to other bow mods without it.
Made an implementation using MixinExtras functionality. It may or may not make it into any releases before switching over to NeoForge.
While conventional tags are indeed a Fabric interface, fewer of those seem to actually be standardized than you'd think. (e.g. `c:workbench` isn't mentioned in https://github.com/FabricMC/fabric/tree/1.20.3/fabric-convention-tags-v1/src/generated/resources/data/c/tags/items) Recipes are modifiable statically via...