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Reintroduce Unit testing

Open ThePat02 opened this issue 2 years ago • 5 comments

ThePat02 avatar Nov 12 '23 17:11 ThePat02

I have no experience with any of the Unit testing frameworks for Godot so I’m curious of your opinions. Is there any particular reason why you use this one? Have you checked GdUnit4 it’s also popular. Do you have any opinions about them?

SirPigeonz avatar Nov 27 '23 21:11 SirPigeonz

GdUnit4

Looks interesting. I'll read into it!

ThePat02 avatar Nov 28 '23 00:11 ThePat02

I have no experience with any of the Unit testing frameworks for Godot so I’m curious of your opinions. Is there any particular reason why you use this one? Have you checked GdUnit4 it’s also popular. Do you have any opinions about them?

I had a few problems getting GdUnit4 to run and it seems to be a bit less lightweight and more dependent on the Godot Editor, as I can't create tests in VSCode.

ThePat02 avatar Dec 03 '23 09:12 ThePat02

I have no experience with any of the Unit testing frameworks for Godot so I’m curious of your opinions. Is there any particular reason why you use this one? Have you checked GdUnit4 it’s also popular. Do you have any opinions about them?

I had a few problems getting GdUnit4 to run and it seems to be a bit less lightweight and more dependent on the Godot Editor, as I can't create tests in VSCode.

Ah interesting, and at the same time weird design choice from them because they want to support C# testing too. I will start learning GUT then :)

SirPigeonz avatar Dec 03 '23 12:12 SirPigeonz

Ah interesting, and at the same time weird design choice from them because they want to support C# testing too. I will start learning GUT then :)

I think tests are easily ported between these tools and GUT seems a bit more refined.

ThePat02 avatar Dec 03 '23 13:12 ThePat02