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IKControl setting has animations play on top, causing issues with body parts moving strangely

Open Hunterk1241 opened this issue 1 year ago • 3 comments

I currently have an issue where using the new IKControl setting makes animations still play on top of the VR character model systems. This is a major issue as the animations can cause very strange movements and have the arms/legs constantly moving incorrectly. This definitely can cause a lot of issues. Currently, the only workaround at the moment is disabling the provided IKControl setting. https://github.com/TheNexusAvenger/Nexus-VR-Character-Model/assets/116863714/9218fd69-7125-4b07-be2e-5d44f3e99ca5 The video was recorded on Standalone Quest 2, but it also works on PCVR as well using the Quest 2.

Hunterk1241 avatar Oct 20 '23 05:10 Hunterk1241

Even without the IKControl + constraints beta, this behavior has not been observed in the 3 games I maintain. It is not obvious what is going on, or why it is only with IKControl.

TheNexusAvenger avatar Oct 20 '23 14:10 TheNexusAvenger

I found that setting the animation priority to core reduces the effect of the animation. You could disable all animations for the character.

GinisDev avatar May 04 '24 18:05 GinisDev

V.2.7.0 removed stopping all animations. I don't want to re-introduce that because of compatibility issues. I don't see this being fixed in Nexus VR Character Model. V.3.0.0-preview1 is out now and gets rid of controller the character entirely. I highly doubt 2.11.0 will ever exist.

TheNexusAvenger avatar May 05 '24 05:05 TheNexusAvenger