Assiduous
Assiduous
Currently, the size of the shader resource cache size grows indefinitely. Add optional size limitation, keep track of resource accessed order.
This will make the commands work outside of VS environment. The path can be obtained this way: `get_filename_component(CMAKE_DEVKIT_LOCATION ${CMAKE_RC_COMPILER} DIRECTORY)`
The problem: `CesiumGltfReader` always uses `STB_IMAGE_IMPLEMENTATION`. If client application also uses `stb_image`, this results in duplicate symbol link errors. Moving `stb_image.h` into a namespace does not work because all functions...
IBL precomputation currently takes too much time on some low-end devices causes driver to crash. The shader needs to be optimized. One thing that should help is to precompute Hammersley2D...
* Move camera on RMB * Inertia * FPS mode
This is how it works now: ![image](https://github.com/DiligentGraphics/DiligentFX/assets/61806567/b980e0e9-811b-4e47-b108-f6f0a240195d) And this is how it was with static scale: ![image](https://github.com/DiligentGraphics/DiligentFX/assets/61806567/393bd5dc-2cbd-40df-8b92-520ba71ba3db) Note that on the top image, the grid lines are barely visible when...
- [ ] Move focus distance and range parameters to `CameraAttribs` - [ ] Don't forget to update the documentation