Johnny

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> Thanks! Hmm, so nothing was changed...? 🤔 Exactly the same. I tried running multiple times just in case it's a timing thing, all failed the same way so far.

This is the build info just to confirm it was using the correct version: ``` go go1.18.2 path command-line-arguments dep github.com/hajimehoshi/ebiten/v2 v2.4.0-alpha.3.0.20220603125634-55a490736acd h1:8PAauBXoKgbYPfSW8Q68ovb6BSrn6hqfrjN9vndIWa0= dep golang.org/x/sys v0.0.0-20220520151302-bc2c85ada10a h1:dGzPydgVsqGcTRVwiLJ1jVbufYwmzD3LfVPLKsKg+0k= build -compiler=gc build...

Out of curiosity I tried a 386 windows build and got `panic: ui: no monitor found at initialize` I take it back - 386 mode works, does 386 fall back...

Go SVG rasteriser example here: https://stackoverflow.com/a/63227777 Alternatively, but a much bigger job, use something like https://github.com/tdewolff/canvas or https://github.com/llgcode/draw2d that can then output to many vector and raster formats. (ahh, now...

Now I've thought about it for a while, maybe anything other than SVG output is overscope? There are so many great SVG conversion tools out there why complicate the goseq...

I think for what I need the game logic script would have to run 'forever' (to save me trying to migrate state between Run calls) and I'd have to sync...

@d5 Rather than ask abstract questions I've written a skeleton for a game loop. If you've got time could you tell me if you see any obvious problem with using...

I have the same issue. Works in 2.1.2 but not in 2.2.0 (no header is sent).

Sounds good. As long as it still works with Unity I'll be a happy bunny :) Thank you for TiledSharp!

> This is a known issue that Ebiten's (or Go's) Wasm doesn't work efficiently on mobile browsers. I don't think there are low-hanging fruits to improve this. Probably we have...