Mav

Results 55 comments of Mav

Roger. I assume these are the minimal necessary steps: https://github.com/dart-lang/sdk/blob/main/CONTRIBUTING.md Leaving this here to reference for myself.

Linking my proposal into this discussion as a flexible alternative #2426 In short, I argue there's no "perfect" API we could dream up. Graphics changed fast since SFML's conception and...

> Two points that aren't technical, but also important to consider are scope and time. > > I intentionally scoped SFML 3 to be the C++17 upgrade with clean up...

What was the problem @jivk ? I have found this issue on many forums and am having this problem myself.

This is still an issue with latest stable flutter ```Flutter 3.13.9 • channel stable • https://github.com/flutter/flutter.git Framework • revision d211f42860 (4 days ago) • 2023-10-25 13:42:25 -0700 Engine • revision...

Did you ever figure this out? I'm having this happen but on one screen. My other screen works fine and I can't figure out why.

How is this going? I second this ticket.

The pi 4 seems to have other required dependencies missing ```[ 70%] Building CXX object src/SFML/Graphics/CMakeFiles/sfml-graphics.dir/Font.cpp.o /home/pi/Code/sfml-pi/examples/window/Window.cpp: In function ‘int main()’: /home/pi/Code/sfml-pi/examples/window/Window.cpp:27:5: error: ‘glClearDepth’ was not declared in this scope...

I managed to successfully build some examples by doing the following: ``` #define GLdouble double // change all glFrustrum to glFrustrumx // change all glClearDepth to glClearDepthx ``` But the...

I don't but I'm sure if I do in the future I'll revisit ige for 3D purposes.