Suspend animation ends too early
Any suspend animation I use seems to end too early. I'm using Decky v3.0.5 and AnimationChanger v1.3.1.
The suspend lasts less than 2 seconds after I hit the power/suspend button, audio usually cuts out before that. Seems to happen on any animation I try (downloaded from the Manage Animations store), even with ones that are supposed to be long animations.
Startup animations work as expected. I also have the CSS plugin for full screen suspend animations. I attempted uninstalling AnimationChanger, rebooting, then reinstalling, and also deleting and re-downloading the animations.
After searching, issue #27 is close but not exactly the same issue, I don't have the end of the suspend play on startup, it works fine.
This plugin doesn't really have any control over how the animation plays, so any issues in this vein are probably just limitations of the Steam deck UI. All this plugin effectively does is copy selected animations into the UI override directory, so if it is doing that correctly, then the plugin is functioning as intended. Tweaks to fix things like this are probably only possible by patching the JavaScript sources in a way which would break with every update, but I haven't looked into it specifically.
I'm here to +1 this issue. I'm on Bazzite and only recently fixed their update that forced their own animations, and now an animation I used before (Loop-Loop) with this plugin cuts off. I never had this issue in the past (late last year/early this year) so I'm wondering if it's caused by the Bazzite update or if it's something Valve caused. Are you on Bazzite @adamelders? As well, if it's a JS issue, could a CSSLoader plugin fix it?
Also having this issue.