TheLX5

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Added two more commits. One of them makes wiggler work outside sprite header 0A, making them useable where SA-1 works best (header 08). The other one adds a few fixes...

Pretty sure that'd be up to MISTer's devs whether they add widescreen support or not (the same thing applies to Snes9x and other emulators and hardware)

It should if MISTer can output a widescreen image (and it's fast enough to run SA-1 games). Keep in mind that Vitor's patch only prepares SMW to be widescreen. It's...

Run `do.sh` or patch `asm/main.asm` to a **clean** SMW ROM with [SA-1 Pack 1.41 "Low Power" branch](https://github.com/VitorVilela7/SA1-Pack/tree/low-power) installed. I haven't tested any of this, but this might be the procedure...

Do note that Vitor had to make some adjustments to the original levels to make them work according to what he posted on his Twitter. I'm not sure if the...

Most likely graphics weren't provided to avoid copyright concerns and lower the chances of this repo (and to an extent Vitor himself) to be targeted with a C&D.

Dry Bones issue can be solved with [Sprite Initial Facing Fix](https://www.smwcentral.net/?p=section&a=details&id=19082). Might also fix other similar situations if there are any.

Same root as the one on [Vitor's Twitter](https://twitter.com/HackerVilela/status/1404994939302387714). Except it's vertical instead of horizontal.

I'll consider it, but not for the next release. It requires a good way to handle such cases, which I only have a vague idea how I'd implement it.

Idea for the blocks descriptions: Include an (optional) python script to append the fixed descriptions after GPS runs. I'm already doing this for my hack, so it's matter of thinking...