Powerups
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Custom powerups on Super Mario World
I discovered this one a few days ago. Basically, if you have a reserve item in the item box and there are around 20-21 sprites on-screen (or if 20-21 sprite...
The power star sprite graphics are broken. The star that comes out of ? boxes works fine, but the graphics are messed up on the sprite version. The graphics for...
I've been thinking of completely removing LoROM support (aka non SA-1 enhanced ROMs) for a while. The patch has two major limitations when it comes to sprites: * Frame rules...
delete, issue resolved in v3.4.3.
Apart from the **existing** general dynamic power-up items, it would be nice to have an item with a fixed tile map. Even though **'! Dynamic_items' is set to 1**, these...
What about adding Bunny Mario and Flying squirrel Mario in the next update? Also, as a serious bug, hitting a block with poison mushrooms will cause Rom to crash. Then...
Someone wanted to upload the full row of colors instead of 10 colors (86-8F) that the patch uploads every frame. Shouldn't be hard to achieve.
The less slots they use up, the better. The sprites part can be done via Extra Bytes and would require reprogramming some parts of the item box and item gfx...
A few things about the patch are super messy and I think a general cleaning of said things would improve the overall experience when it comes to edit this patch....
**Is your feature request related to a problem? Please describe.** It's not so much a problem as it is an enhancement vs using L/R for switching between powerups. I want...