TheKodeToad

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My reason for doing it all at once is that we will break a lot. If we don't write migration for every single PR people may end up with instances...

Also, we should probably keep compatibility for exporting to MultiMC which this PR breaks. We might have already broken it a little bit (since we use a more standard INI...

Yep, [#577](https://togithub.com/PrismLauncher/PrismLauncher/pull/577) [#690](https://togithub.com/PrismLauncher/PrismLauncher/pull/690)

It seems like the original implementation of the Konami code (in their own games) required it to be the first thing entered upon booting the game - i.e. pressing anything...

~~Indeed, header files appear as a blue C++ icon. It would probably make more sense for it to appear as a different colour (like VSCode) and appear as C for...

I think this is relevant? https://github.com/braver/FileIcons/pull/58#issuecomment-1481771514

Once 9.3 is out, maybe then. If we say we don't have another 9.x release then there is no need to worry about conflicts.

Is this not the mods' issue? A version number should always correspond to the same file content.

I don't think we'll ever see discriminators fully be removed, so deprecating it is not a good idea