C4

Results 71 comments of C4

> With more than six, you could potentially have them cycle through the next icons, or you could just not display further Affixes at all. There has to be SOME...

Are you suggesting something like a config option `additionalLootTables = []` where you can add the resource location of the specified loot tables?

I'm not really sure what you're referring to. Champions doesn't really use data packs in any way other than for its loot table. Names are defined by _resource packs_. Do...

So what are you asking for exactly? Because there's nothing I could add as a separate resource pack. All of the default names are included in the default Champions resource...

I'll take these suggestions for new affixes under consideration. As for your concerns about existing affixes: > Infested: Make there be a maximum amount of the infested mob in the...

> Would some kind of... cross compat/detection of infernal mobs be possible? I've thought about this idea before, but I wasn't too sure how best to do it. I kinda...

Hydra: I'm somewhat interested in this, but as it is it's just a way to artificially lengthen the fight and increase the difficulty without adding any nuance. There needs to...

I'll likely look into adding a Hydra affix where the splitting can be prevented if the champion is on fire or dies from fire damage, with checks to make sure...

Hm, that's a good point. It'd be difficult to ascertain potion effect added after spawning.

> CurioDropsEvent when gamerule keepInventory=false, cancelling event will 'eat' all equipped curios. This is intended, as it works the same as the more global LivingDropsEvent. It prevents the _drop_ behavior,...