Hans Jorgensen
Hans Jorgensen
I've been dabbling in this lately - I recently wrote a sample that deploys an already-written multiboot payload to another GBA over MultiPlay: https://github.com/TheHans255/rust-gba-multiboot-test. Ideally, we'd have a way to...
Also, an idea that I saw in the GBATEK document (https://www.problemkaputt.de/gbatek.htm#biosmultibootsinglegamepak) is that if a game is less than 256K, it could be compiled in a "hybrid" mode where the...
> The 2nd/3rd/4th bottle and the 2nd wallet upgrade can only appear in the locations that can contain > progress items. That's good to know, though conversely, it would be...
Cool cool. Do we have the required breaking changes documented? I'd be happy to help with them.
+1 for this. In particular, I can't set up Syncthing as a system level service because I need to have two separate instances of Syncthing running on the same computer...
I would suggest replacing `':`` with `'9' + 1` in `isdigit_2`, like so: bool is_digit2(unsigned char ch) { ch -= ('9' + 1); return ch >= 245; } and adapting...
> https://llvm-mos.org/wiki/Porting . At one point I did get a BASIC stub for the Apple IIx running with llvm-mos; you may need to follow the Commodore 64 examples to resurrect...
> Most Apple IIx users will be familiar with the LOAD command, less so with the BLOAD command. So I went with the BASIC stub solution. Makes it a bit...
I've started building a repository to perform the work towards building an Apple //e port for LLVM-MOS: https://github.com/TheHans255/apple-ii-port-work My current focus is on writing text/CLI programs on top of ProDOS,...
> I am interested in binaries that can be wholly loaded into memory and that do not use ROM routines or DOS. I think that could just be a matter...