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Add Circle-cut to quad transition distance-based for particles

Open natan-sinigaglia opened this issue 2 years ago • 0 comments

utility nodes that i implemented in the Evolver project: allow to set a transition range based on distance in which the pixel shader circle cut lerp to the full quad. this guarantee that on small particles MSAA antialiasing has effect (operating on the geometry of the quad (edges), that otherwise wouldn't be visible if cut y the PS.

natan-sinigaglia avatar Jan 28 '23 22:01 natan-sinigaglia