VL.Fuse
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DrawShaderGraph Node spawns multiple render windows [if it is being created after the SceneWindow]
Hello, it was my first touch with the latest release 0.17 I was about to replicate the very first patch I watched in the recoreded workshop session (https://youtu.be/_NOZ3FLMD_I?t=516)
- I firstly introduced the FBM node
- then the Stride SceneWindow
- The MeshRenderer
- the RenderEntity
- and lastly the DrawShaderGraph
as a result VL started spawning numerous rendering windows
This happens only if I create the SceneWindow before the DrawShaderGraph node.