VL.Fuse icon indicating copy to clipboard operation
VL.Fuse copied to clipboard

DrawShaderGraph Node spawns multiple render windows [if it is being created after the SceneWindow]

Open cnisidis opened this issue 3 years ago • 0 comments

Hello, it was my first touch with the latest release 0.17 I was about to replicate the very first patch I watched in the recoreded workshop session (https://youtu.be/_NOZ3FLMD_I?t=516)

  1. I firstly introduced the FBM node
  2. then the Stride SceneWindow
  3. The MeshRenderer
  4. the RenderEntity
  5. and lastly the DrawShaderGraph

as a result VL started spawning numerous rendering windows

This happens only if I create the SceneWindow before the DrawShaderGraph node.

cnisidis avatar Aug 29 '21 08:08 cnisidis