PolyMc
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Client sends interaction packet twice sometimes
The client appears to be sending an interaction packet for each hand when the vanilla block is a block that doesn't normally have interactions. Skerit's solution: https://github.com/skerit/polymc-plus/commit/1989b63feabd1eabf7e271402f02217a2b95273e

My current solution broke Tweakaroo's fast placement. I think I can add a check to see which hand is doing the interaction
Good to know