Kamil "Enderek0" K

Results 18 comments of Kamil "Enderek0" K

Does your model's material have bumpmap specified? Parallax correction won't work on materials with $bumpmap specified (I've only tested this on LightmappedGeneric, but I believe it also applies to the...

Nevermind my comment, I've just had a problem with parallax corrected cubemaps, but it turns out my normal map was just broken

I've tried fixing this issue on the 2013 SDK and I did it! It turns out, whenever the movement is reversed and you want to stop the train, the direction...

Also note: Removing the greater or equal operator and changing to just greater than zero it also won't work, as now the entity will have trouble when stopping from forward...

`Remove after compile` flag crashes the game (most of times at least) on map load with light_rts.

Check: https://github.com/StrataSource/Engine/issues/1413

As I've mentioned this is an awful hacky solution that probably shouldn't even work in the first place (and may cause problems in the future). Implementing this entity internally would...

Update: It seems that this kv is fine, but ptexes do fade in on the very first time you fire `TurnOn` at them (being turned off by default)