moonlight-xbox
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Moonlight port for Xbox One/Series Family of Console
moonlight-xbox
A port of Moonlight Stream for playing games using GeForce Experience or Sunshine for the Xbox One and Xbox Series X|S family of consoles
This application is still in early stages of development. Expect things to not work or working badly
Installation and Usage
For Retail Mode (you probably want to use this)
- Open Microsoft Edge and type this URL: https://www.microsoft.com/store/apps/9MW1BS08ZBTH
- Downlad Moonlight UWP from the Microsoft Store
- Open Moonlight on Xbox and, if not already, your host app
- Press the "+" button, Insert your PC IP Address and press "Connect"
- Pair if neeeded
- Choose from the list below the application you want to run
- ???
- Profit!
For Dev Mode
Looking for the Standard Dev Mode Builds? Can be found here: Link Looking for the Bleeding Edge Builds? Can be found here: Link
- Enable the Dev Mode on your Xbox https://docs.microsoft.com/en-us/windows/uwp/xbox-apps/devkit-activation
- Using the Device Portal, install the Application (moonlight-xbox-dx.msixbundle) and, in the following step, add the required dependencies (Microsoft.UI.Xaml.2.7.appx and Microsoft.VCLibs.x64.14.00.appx)
- Open Moonlight on Xbox and, if not already, your host app
- Press the "+" button, Insert your PC IP Address and press "Connect"
- Pair if neeeded
- Choose from the list below the application you want to run
- ???
- Profit!
What does work
- Connection and Pairing
- Application List fetching
- Video Streaming (configurable on a host-basis in the settings)
- Gamepad Input (with Rumble and a mouse mode to move the pointer using the gamepad)
- Graceful Disconnection
- Host configuration (for resolution and bitrate) and saved host history
- Audio
What does NOT work
- Other means of input (e.g. Hardware Mouse and Keyboard)
- 4K Support
- 120FPS
- HDR (Probably not possible with the Xbox UWP Platform)
- Everything else not listed above
Building
Requirements
- Windows 10
- Visual Studio 2022
Steps to build
- Clone this repository (
moonlight-xbox
) with submodules enabled! - Install VCPKG and all dependencies:
- Clone VCPKG (
git clone https://github.com/Microsoft/vcpkg.git
) intomoonlight-xbox/vcpkg
- Run
vcpkg/bootstrap-vcpkg.bat
- Hack
ffmpeg
port by addingset(OPTIONS "${OPTIONS} --enable-d3d11va")
tovcpkg/ports/ffmpeg/portfile.cmake
- Install dependencies:
vcpkg install pthread:x64-uwp pthreads:x64-uwp curl:x64-uwp openssl:x64-uwp expat:x64-uwp zlib:x64-uwp ffmpeg[avcodec,avdevice,avfilter,avformat,core,gpl,postproc,swresample,swscale]:x64-uwp nlohmann-json:x64-uwp bzip2:x64-uwp brotli:x64-uwp x264:x64-uwp freetype:x64-uwp opus:x64-uwp
- Clone VCPKG (
- Run x64 Visual Studio Prompt (Tools → Command Line → Developer Command Prompt)
- Run
generate-thirdparty-projects.bat
to generatemoonlight-common-c
VS project - Go to
libgamestream
and runbuild-uwp.bat
to generatelibgamestream
VS project
- Run
- After all the actions above, you finnally can open and build solution. Please, build it only in Release mode (Debug mode is broken)