TheDudeFromCI
TheDudeFromCI
Due to the nature of interactive elements in a user interface, some properties of an entity must be overwritten dynamically. An example of this might be a scroll pane overwriting...
The current implementation for tracking entities triggers the style sheet to be refreshed whenever a tracked entity has a component changed. By refreshing the style sheet, the entire user interface,...
**What does this refer to?** This revolves around how the project is deployed. The Github package system is okay, but far from ideal. It's clunky and awkward for use and...
**Is your feature request related to a problem? Please describe.** The current networking framework only has support for the server-side. While it wouldn't be too hard to roll a custom...
**Is your feature request related to a problem? Please describe.** Currently, there's no native method for implementing UI into the client of any kind. This makes things quite difficult for...
**What does this refer to?** Now that the networking implementation is underway, some demos showing this feature off would be nice. The packeting system is a bit confusing at a...
**What does this refer to?** The CI/CD pipeline currently targets working with build numbers rather than using actual version numbers. This is a poor practice to use. **What's wrong with...
Currently, there is no support for loading rigged models or model animations into the engine. This is an extremely important feature for nearly every game and is essential to implement....
The `readData(IConnectedClient)` method within the `IClientHandler` isn't called anywhere. Its function is redundant, as the intended process is already handled by the `IDataHandler` class. This method should be removed to...