TheDudeFromCI

Results 57 issues of TheDudeFromCI

This would be significantly useful information to use. Such as what items are dropped and if only dropped under a specific condition, such as player killed or naturally killed. This...

Some items, specifically weapons, have a unique attack speed property attached to them. This value is used to calculate the attack cooldown indicator in 1.9+ Only a few items have...

I believe it might be easier to implement a modular "plugin-like" system to movements to better configure movements, write cleaner API, and add more flexibility for new movement paths and...

Currently, manual transitions only mark the transition as should transition on the next physics tick. Since this is not Instant, many events may be missed or sent to the wrong...

enhancement

The item drops entity filter returns true for all arrows, including creative and skeleton arrows. It should only return true for collectable arrows.

bug

If would be useful if there was an entity filter for entities that can be reached without moving. This is useful for things such as players and mobs to hit,...

enhancement

After `bot.nearestEntity()` was added to Mineflayer, this behavior becomes redundant.

bug
documentation

Each behavior should use a consistent `isFinished()` function. As it stands now, some behaviors use `isFinished` as a variable. Some use it as a function. Many states don't use it...

It would be useful to add a pannable and zoomable camera in the web viewer to working with larger state machines.

enhancement