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A free, open source, Java game engine library built on top of LWJGL. Designed to act as a use-exactly-what-you-need, no-assumptions framework, WraithEngine is versatile enough to act as a library with...

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This PR contains the following updates: | Package | Update | Change | |---|---|---| | [org.mockito:mockito-core](https://togithub.com/mockito/mockito) | minor | `3.5.15` -> `3.6.0` | --- ### Release Notes mockito/mockito ### [`v3.6.0`](https://togithub.com/mockito/mockito/releases/v3.6.0)...

**What does this refer to?** This revolves around how the project is deployed. The Github package system is okay, but far from ideal. It's clunky and awkward for use and...

Code Quality
Blocked

**Is your feature request related to a problem? Please describe.** The current networking framework only has support for the server-side. While it wouldn't be too hard to roll a custom...

Feature Request

**Is your feature request related to a problem? Please describe.** Currently, there's no native method for implementing UI into the client of any kind. This makes things quite difficult for...

Feature Request
Epic

**What does this refer to?** Now that the networking implementation is underway, some demos showing this feature off would be nice. The packeting system is a bit confusing at a...

Code Quality
Blocked

**What does this refer to?** The CI/CD pipeline currently targets working with build numbers rather than using actual version numbers. This is a poor practice to use. **What's wrong with...

Code Quality

Currently, there is no support for loading rigged models or model animations into the engine. This is an extremely important feature for nearly every game and is essential to implement....

Feature Request
Help Wanted

The `readData(IConnectedClient)` method within the `IClientHandler` isn't called anywhere. Its function is redundant, as the intended process is already handled by the `IDataHandler` class. This method should be removed to...

Code Quality