Bones3
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Bones³ is a Voxel Editor for Unity. Supports both in-game and in-editor building.
As Bones3 evolves, there will be more tools available while editing the world. Having an editor window that lists all available editing tools is a useful feature to make it...
The blocklist editor window can be used to add a block pallet when editing the world from inside Unity. This would simply load the block list from the selected world...
The save folder for world data was originally saved outside of the asset folder to prevent it from being targeted by the asset database. However, it would be better to...
Hi @TheDudeFromCI, Thanks for creating the tool. UPM is a better way to deliver features like this to the Unity community. Here's [an article](https://nagachiang.github.io/tutorial-working-with-custom-package-in-unity-2019-2/#) about how to convert your asset...
When you attempt to create multiple texture arrays within the same folder, the newly created texture array will overwrite the previous one because it does not check if there is...
The current editor scripts are written in IMGUI as a prototype implementation. Migrating them to UIElements would enhance their quality and maintainability while moving the user interface to be more...