MCprep
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Breaking block animation
The goal: To integrate Roni's nice contribution of a break block shader group for materials, first posted here. See also here the video on how to use it as-is. Source blend link.
There are a few ways to do this:
- Make this available as a "meta material" in MCprep materials
- Make a function for specifically adding the "cracked" effect to a material
- Integrate this as part of the effects spawner (planned), which will have many specialized integrations like this one depending on the effect.
- Just generally provide it as an available node group in material shaders, so someone can use it as needed (easiest approach, but non obvious to the user it is there).