TheDeveloperGuy
TheDeveloperGuy
Seems that using a minimum duration of 50ms and a minimum amplitude of 0.05 works. Would be useful to know what the driver is intended to do with zero values...
@aleiby Thanks, is there any documentation or even a hint on what exactly the driver is supposed to do with the throttling parameters?
@aleiby Of course, this topic isn't even discussing "Driver-Direct" drivers, so the throttling parameters are not relevant for the "VR-Direct" driver mode being discussed. But as my driver handles both...
Assuming you've figured out how to get texture handle from the shared texture passed to Present(), you'll also need to get the IDXGIKeyedMutex from the texture handle and acquire it...
I've never actually run that example, I used it as a reference when I code my IVRVirtualDisplay driver several years ago. I don't work for Valve or provide developer support...
It has a very direct impact on perceived quality. What is the use case for "VREvent_DashboardThumbChanged"? What is the workaround in current SteamVR release (as the SteamVR icons show fine)?
Latest SteamVR beta still doesn't address this issue. Can we please fix this regression? Your product bugs are affecting perception of my product. @jeremyselan @aleiby
This is still not fixed, which is par for the course with OpenVR. Report a bug in every forum they have available for the purpose, and they'll ignore it for...
@kisak-valve Rather than closing bug reports that aren't resolved, maybe getting them assigned is the better path of action?
No. You can't switch modes yourself. I guess it's some kind of backward compatibility mode that's used for something. It doesn't really matter, the majority of the time it displays...